While precision is essential in succeeding in running and jumping and certainly there is an intellectual component necessary to process how fast and how far a game character can run and jump, there is something about the motion itself of moving in this way that reminds us of our own bodies and how they move. Part of the allure of the simple run fast and jump mechanics of Mario games seem to derive from a pleasure that is taken on the part of the player that is probably less intellectual than it is visceral and kinetic in nature. Here we are over twenty years later and this notion of playing with speed and evaluating distances is still one of the central mechanisms that gaming depends on. Thus, the ability to change the speed of the character in order to make a jump of just the right distance to either bop a turtle on the head or to clear a distant jump becomes the main skill that needs to be mastered in order to solve the game. The application of that simple mechanic made all the difference to the Mario experience, though, since Mario’s survival depends on leaping onto turtles and over seemingly bottomless pits.
The notion is simple: hold down a button while moving and the avatar onscreen runs rather than walks.